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12/26/2008: Game Diary coverage at Fidgit.com Tom Chick has posted a game diary of FfH at Fidgit.com. Fidgit is a section of the Scifi network that covers video game reviews and Tom is it’s editor in chief. You can check out the coverage here: II: Before the Fall 12/16/2008: The final version of II released! It finally here. After exactly 3 years of development (it’s also FfH’s birthday) we have released the final version of . Thats not to say that we won’t continue to support the mod through patches, but FfH now contains all the features we had planned for it. We now turn our attention form makign the game to perfecting the game through bug fixes, documentation and specific tweaks that just weren’t possible to do while the mod was going through such massive changes. This version also contains the scenarios. There are 18 and they feature a variety of unusual game rules and victory conditions, some fo the scenarios are in series that require you to complete one to get access ot the next one, the players actions and decisions in one scenario can effect the events in later scenarios and a full storyline following many of the most popular FfH characters. Check out the full change log for all the changes or join us in the forum to discuss the mod. Download: II . 11/08/2008: The scenario’s are coming soon II 0.40 will be released on December 16th, 2008. This versions contains the scenario’s for which will allow players to play through historic battles, visit reknown locations on Erebus and play games with unique victory conditions. Many feature changed game rules or new features that don’t exist in the epic game such as Portals that lead to dungeon areas or underground tunnels. Though beware, for the choices you make in some scenarios are important. Give Amelanchier to the Baron and he may become an enemy in a later scenario. Will you take the easy path now, and pay for it later on or complete difficult quests early on to weaken your enemies or earn yourself future allies? 10/10/2008: II 0.34 Released 2 version 0.34 released today. This version adds the following major features to FfH: 1. The Illians, rulers of a former age survive in the worlds snowy wastes after the death of their god. Now you can guide them through the rituals required to resurrect their god and reclaim their dominion over Erebus. 2. Explorable Lairs. You can have your units explore the ancient dungeons, barrows, ship wrecks and ruins. They may find treasure, allies or powerful enemies within the lairs. 3. New Challenge modes have been added. These game options create alternate rules for the game like the Final Five mode where the player with the lowest score is removed from the game every 50 turns until only 5 players remain. Or the Increasing Difficulty mode where the game difficulty increases as the game goes on. 4. The Trophy Hall. Earn achievements by winning games under various conditions or accomplishing feats within games. Check out the full change log for all the changes in 0.34 or join us in the forum to discuss the mod. Download: II 0.34 . 08/15/2008: II 0.33 Released 2 version 0.33 released today. It includes significant changes to the Balseraph and Elohim civilizations, improved performance in games with lots of units and a mini-game called Somnium. In Somnium players can challenge AI and human player to a card game and win attitude bonuses and gold. Check out the full change log for all the changes in 0.33 or join us in the forum to discuss the mod. Download: II 0.33 . 12/16/2007: II 0.30 Released 2 version 0.30 (codename "Shadow") has been released. This version introduces two new religions to the game, the Empyrean, who worship Lugus the god of light and the Council of Esus, who worship the god of deception. It also adds two new playable civilizations, the mysterious Sidar and the Svartalfar, dark cousins of the Ljosalfar. Check out this thread for more information. Download: II 0.30 . 10/05/2007: II 0.25 Released We owe a huge thanks to the playtesters who played and reported issues on our 0.24 BtS beta. Because of that work we are now able to release II version 0.25, the first public version available to run on Beyond the Sword. The new version contains the updates brought from Beyond the Sword (Advanced Starts, Enhanced AI, Events and Vassals being some of my favorites) as well some new FfH features. The spell system has been rewritten from the ground up so that the AI can understand its use. Unique Features were also added in this version, rare features that can appear on random maps and give special benifits like the Mirror of Heaven or the Broken Seplucher. We also added a host of new game options, select Wildlands to double the amount of aniamls that appear in the game or Labruscum to have the barbarians start with several cities scattered around the map. 09/15/2007: wins 1st place in GameFlood’s $25,000 Mod & Map Contest We are proud to announce that the fine folks over at GameFlood awarded us 1st prize in their Mod contest. The contest went through 2 phases, the first was a public vote to determine the top 10 mods in each category and the 2nd was a review of the mods by industry experts. came in 1st place in both rounds to clench the title. The experts had the following to say about : “This mod is, BY MILES, the best mod in recent memory.” – Graeme Bayless of Kush Games “#1 in my book by far. This one is hard to even view as a mod truly a mod masterpiece” – Dustin Hansen of Polystew Thank you to GameFlood, the judges and the community members that voted for us. The prize winnings have been donated to the wonderful people at Unicef (who knew that our twisted tales would end up making the world a better place). 08/25/2007: Kael is interviewed on Polycast (episode 23) The fine folks over at Apolyton were good enough to invite me to join in their podcast, answer interview questions and generally talk about Civilization. Check it out to hear about my first modding experience (Christian Strip Poker) and some behind the scenes information on creating and what it was like to work with Firaxis on Beyond the Sword. You can download it here or check it out on iTunes. 07/13/2007: II 0.23 Released This is the last version of 2 for vanilla civ. It contains hundreds of art and balance polish changes to really clean it up and make it ready for its final version. You can download it here . 06/15/2007: : Age of Ice announced IGN posted an interview with Kael about the scenario the team created for inclusion with Beyond the Sword. Check out the full article for details and screenshots. 05/25/2007: II 0.22 Released! The team released version 0.22 today. It contains a large number of balance changes and 4 new major features: Mana Effects, Affinity, Animal Packs and the Trophy Hall. Check out the changelog for the full details. I forgave her, but she couldn’t forgive herself. It wasn’t unusual for Talia to worship at dusk. She revered it as I revered the dawn. She said that as the world slept the spirits came out to wander across it and often slipped into bed late, warm from the magic she channeled and smelling of flowers that covered the small shrine she kept in the temple. She was beautiful and I loved her. I arose one morning to find that she never came to bed. It was three days since she told me about her affair and through many tears, both in anger and sadness, we worked through it. I promised myself that I would forget what she had done, that I would trust her again. But in seeing the empty bed my mind leapt to suspicions. I found her body laying before her shrine. She had expended her spirit entirely in casting, let her life flow from her for no reason other than to give it up. There was a short note with her, it read simply "I’m sorry." There was no salvation for her. And I shed tears once again at the altar of Lugus. Angels tended to me, brilliant compassionate beings who cried along with me. In time we divined Talia’s last hours. She hated the pain she caused me and...

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